In reality, this is an actual Square-Enix release. But Dragon Quest on Switch looks like a student project or something. Normally I’d tell people that gameplay is king and looks shouldn’t matter. But those hand-drawn recreations of the 1986 pixel designs are so amateurish that it turned off a lot of long-time fans of Dragon Quest from making a purchase. It has a sort of high-resolution sprite appearance that could pass for 16-bit. They’re apparently all in the same poses as the 8-bit Famicom/NES originals, but they look so unintimidating. It looks like a fan-made remake with character models done in MS Paint. Not the character sprites while moving on the map or the textures, but rather the look of the enemies during combat. I’ve never seen a classic gaming remake that turned off so much of its target audience just by virtue of its appearance. And then Square released three NES remakes as part of the launch of Dragon Quest XI on Switch. Dragon Quest 1, better known as Dragon Warrior in the United States, is even older and more decrepit, though it wasn’t commercially available on platforms I was covering in my old school gaming education. During my recent adventures in retro gaming, the only JRPG I had to deal with was the original Final Fantasy on the NES Mini, and I could barely tolerate its antiquated gameplay. As far as historic, genre-defining games go, it’s not exactly one I would have ever relished the thought of playing today, in 2019. The original Dragon Quest predates my existence on this Earth by over three years.
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